Sample project

A residential tower you can walk through

We built this sample to show what an interactive sales app can do, and how we work. It isn't a client project. Everything on this page is captured from the Unreal Engine scene.

Sample project · no sound A 1-minute film of the sample project: the amenities from the air, the roof garden, unit search and the floor plan, a walk through the apartment, both style switches, and day turning to night. On-screen captions, no sound.

Sample project film, 1 min 9 s, no sound. On-screen captions name each part.

What's in the film
  1. The tower and its amenities from the air ("A real-time residential showcase")
  2. The roof garden
  3. Unit search: a unit is picked on the tower and its floor plan opens ("Search units and open floor plans")
  4. Walking through the living room, dining room, kitchen and bedroom ("Walk through every room")
  5. The living room and the kitchen and dining room switch style sets ("Switch interior styles instantly")
  6. The tower from the street as day turns to night ("Any time of day, live")
  7. End card: "Interactive real-time walkthrough. Built in Unreal Engine 5."
Sample projectThe sales menu: the unit search opens, a unit on the tower is selected and its details appear, then the floor plan opens with room labels.

01 · Overview

Start from the whole project

The overview opens on a sales-style menu: Home, Photos, Unit Search, Floor Plan, Unit Tour, Amenities and Surroundings. Buyers search the units on the tower, pick one, read its details and open the floor plan.

The sales menu's unit search: the tower with units highlighted by colour and the selected unit's details panel open.Sample project
Unit search, with a unit selected
Top-down floor plan of the apartment, with labels for the kitchen, hall, bedrooms, bathrooms and balconies.Sample project
Floor plan, with room labels

02 · Walk mode

Walk every room, at eye height

In walk mode buyers move freely through the apartment. A small dock switches between walking and editing, day and night, music and the main menu.

  • Sample projectWalking slowly through the living room: the white sofa, wooden armchairs and the TV wall.
    Living room
  • Sample projectA second walk through the living room, past the armchairs and the TV wall.
    Living room, second view
  • Sample projectWalking through the dining room toward the kitchen.
    Dining room and kitchen
  • Sample projectMoving through the bedroom, past the bed and the bedside lamp.
    Bedroom

Things that work, on every floor

  • Doors
  • Curtains
  • Balcony
  • Lift with floor displays
  • TV that plays video
  • Music menu
  • Lamps
  • Kitchen and bathroom taps
  • Gas stove burners

All 222 interactions were checked floor by floor in a QA pass.

03 · Configurator

Switch the finishes while standing in the room

Edit mode knows which room you're in. A rail on the right and a tray at the bottom swap whole style sets or single materials, with an animated transition. Three rooms in the sample have two sets each.

Living room in the Soft neutral set: a white sofa, light wooden armchairs and a round side table.
Sample project · edit modeThe living room switches style sets: the Soft neutral furniture shrinks away and the Warm jewel set grows into place.

Living room, Soft neutral set

Living room, Warm jewel set

Style sets in the sample
RoomSet 1Set 2
KitchenClassic whiteDark walnut
Living roomSoft neutralWarm jewel
Dining roomSteel & whiteMarble & ivory

These clips trigger the real style switch in the scene. The edit-mode rail and tray that buyers use aren't visible in this recording.

04 · Day to night

Any hour, from the same scene

Time of day is live. As night falls, 89 street lights switch on, the city windows light up, the lights inside the apartments come up and the sky fills with stars.

Daytime aerial view of the sample tower: a white residential block with green glass panels and a rooftop terrace, a lap pool and a blue tennis court at its base, among city buildings and trees.
The same aerial view at night: apartment windows, the rooftop terrace and the pool are lit, and windows glow across the surrounding city.
Lap pool beside the tower, with a timber deck and sun loungers at one end and a hedge and trees along its side.
The same lap pool at night, lit from underwater, with warm light on the timber deck.
The lap pool, day and night
Sample projectThe tower from street level as the time moves from 5 pm to 9 pm: golden light, then dusk, then night with lit windows, roof string lights and stars.
From 5 pm to 9 pm, in ten seconds
Sample projectAerial move over the amenities: the lap pool, the play area, the tennis court and the gym pavilion beside the tower.

05 · Amenities

Amenities, each with its own view

We modelled every amenity from scratch in Blender: a doubles tennis court, a lap pool on a timber deck, a kids' play area, parking with EV charging, a glass gym pavilion and a roof garden with string lights. In the app, each has a camera view and an info panel.

  • Sample projectAerial view of the lap pool and the kids' play area next to it.
    Lap pool and play area
  • Sample projectAerial view of the tennis court beside the tower.
    Tennis court
  • Sample projectLooking down on the kids' play area next to the pool deck.
    Kids' play area
  • Sample projectMoving over the roof garden: seating, planters and string lights.
    Roof garden
  • Gym pavilion, inside

  • Gym pavilion at golden hour

  • Roof garden at dusk

  • EV charging

06 · Neighbourhood

The streets around it

The tower sits in a small city block with streets, road markings and street lights that switch on at dusk. The Surroundings menu points out what's nearby: a soccer park, places to eat and two schools.

Fenced soccer park with a striped grass pitch near the tower.
Soccer park
BBQ restaurant on a nearby street, with a red awning over outdoor seating.
BBQ restaurant
Fast-food drive-thru on a street corner, with a tall red and yellow sign.
Fast-food drive-thru
Five-storey elementary school building with rows of windows, near the tower.
Elementary schoolBased on "school building" by swjeta, CC BY 4.0
High school building with a round glass entrance, seen from above.
High schoolBased on "School" by VertexForge, CC BY 4.0

How it was built, and credits

Built in Unreal Engine 5, starting from Epic Games' ArchVizExplorer template [user to confirm the exact template name]. The template provides the original menu framework. The scene, the interaction system, the configurator, the lighting work, the amenities and the furniture rework are our own.

The amenities and the custom furniture (an armchair, a cloth-simulated throw and a lathe-modelled vase) were modelled in Blender.

Every still and clip on this site is captured from the scene. The clips have no sound.

Third-party models:

  • Elementary school: building based on "school building" by swjeta, licensed under CC BY 4.0.
  • High school: building based on "School" by VertexForge, licensed under CC BY 4.0.

Next step

Want this for your project?

We can build the same features around your drawings. A 15-minute demo is the quickest way to see if it fits.